Jun 05, 2008, 08:48 AM // 08:48
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#1
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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New Heros
ArenaNet should add Cynn, Eve, Mehnlo, Aidan, Devona.
This heros can probably be a reward for compleating Prophecies or after compleating Eye of the North(EoTN). Maby for EoTN it would be just like the end of Nightfall the pleayer speaks to an NPC the player recive's the quest. The quest might not have to be as easy maby hard like an Elite Mission. My reason for this idea is Devona is a complete ediot and a agrros the largest groups she can probably find in the whole map.
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Jun 05, 2008, 09:02 AM // 09:02
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#2
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Furnace Stoker
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Make all of the henchmen heroes, delete henchmen, allow 7 heroes.
/Signed.
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Jun 05, 2008, 09:03 AM // 09:03
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#3
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Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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Why would we need another necro hero, that would make 4, an other ele, tha would make 4, another monk that would make 4,another ranger, that would make 4, another warrior, that would make 4.
You see, you can only have 3 heroes out at the same time so it would be pointless having more than 3 of each proffession.
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Jun 05, 2008, 09:10 AM // 09:10
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#4
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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And another problem for me is all fo the heroes a player recive are always a parof the story. What about Cynn, Eve, Aidan, and Devona are they judt like a bad paragraph in a a eassy doign nothing but a temporary use to carry over to the next paragraph.
But I don't agree with having 7 heros a player won't have any use for real players no use for friends but just talk.
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Jun 05, 2008, 09:12 AM // 09:12
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#5
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Throw in another Mesmer hero, we only have two whereas the rest of the core classes have three.
So yeah, if you can pull out a Mesmer hero or two I'm all for it.
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Jun 05, 2008, 09:14 AM // 09:14
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#6
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Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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I want me as a hero that would pwn.
But yeah back on topic, 7 HEROES IS A NO NO NO NO NO NO NO.
oh wait did i say NO!
^^
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Jun 05, 2008, 09:16 AM // 09:16
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#7
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Frost Gate Guardian
Join Date: Jun 2006
Guild: KoD
Profession: A/R
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Quote:
Originally Posted by bhavv
Make all of the henchmen heroes, delete henchmen, allow 7 heroes.
/Signed.
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............/signed.
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Jun 05, 2008, 09:19 AM // 09:19
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#8
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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hrmz, i thought finally someone is suggesting it.
but anyway, i thought you were going to say, we need one more dervish, one more paragon, you know, so that each profession has 3x of the same heros.
oh well.
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Jun 05, 2008, 09:20 AM // 09:20
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#9
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Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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Why thank you, what you don't see is he has a Ma5t0r 5w0rD behind him.
Mathiel, i think you missed "not" fromm part of your post maybe?
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Jun 05, 2008, 09:30 AM // 09:30
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#10
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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There is allready enough heroes. /notsign
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Jun 05, 2008, 09:38 AM // 09:38
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#11
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed
Can you imagine someone who has Devona giving here a different skinned hammer? Or even worse.... making her an axe or sword weilder?
OH THE HUMANITY!!!
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Jun 05, 2008, 09:50 AM // 09:50
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#12
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Academy Page
Join Date: Jan 2007
Location: Sweden
Guild: Special Attack Division [SAD]
Profession: E/Mo
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Quote:
Originally Posted by Kook~NBK~
/not signed
Can you imagine someone who has Devona giving here a different skinned hammer? Or even worse.... making her an axe or sword weilder?
OH THE HUMANITY!!!
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One thing that have ticked me is that in trailers and in the story in the manual book, she wields a sword and not a hammer >_>
I would'nt thank no for more heroes of the same proffesion. Take sabway for example. It includes 1 SS, therefor + in Curse. One MM, + in Death and one healer wich has + in Soul Reaping. But oh, if I want to run a different build for some changes and want a BLOOD Necro for example. What to do? I dont want to go buy runes all the time for my heroes just caus I only have 3 necros. Same goes for the Eles. Sometimes I might want to have more then one Fire nuker and then at the same time have the ability to have a Air, Earth and Water hero available. Sure I could just change the attributes, but then they still have their + in another attribute. And _I_ want my heroes to be as effective as they can get. Thats not possible with this. Sure it works in PvP where you can just press J and put whatever rune you want. But I think heroes were design for PvE right?
so I would agree with more heroes. Might become expensive, but maybe worth it?
/signed
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Jun 05, 2008, 10:11 AM // 10:11
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#13
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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Only change to numbers I'd make would be to have 3 of each profession , just to make it balanced [might be a bit of OCD creeping in there)
However , yes , gimme 7 hero's so i can make the nice rounded party i want to
Leave the Henchs as they are , for those without the campaigns to have hero's.
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Jun 05, 2008, 10:17 AM // 10:17
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#14
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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i don't mind what heroes we're given, but i don't know why we get like 4 of 1 hero, and 2 of another. We should have 3 of each, that way we're able to run anything we like.
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Jun 05, 2008, 10:29 AM // 10:29
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#15
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Krytan Explorer
Join Date: Dec 2007
Profession: W/
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Quote:
Originally Posted by Tatile
Throw in another Mesmer hero, we only have two whereas the rest of the core classes have three.
So yeah, if you can pull out a Mesmer hero or two I'm all for it.
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There's a reason for that.
OP: /notsigned, we already have enough Heroes. Besides, the current Heroes wtfpwn the "Ascalon Heroes".
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Jun 05, 2008, 10:32 AM // 10:32
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#16
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by bhavv
Make all of the henchmen heroes, delete henchmen, allow 7 heroes.
/Signed.
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I can /sign this.
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Jun 05, 2008, 11:43 AM // 11:43
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#17
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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I would say yes to a new Mesmer, Paragon, Dervish, Assassin, or Ritualist hero, as they do not have as many. But the other five professions you already have three of, which is enough.
/unsigned
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Jun 05, 2008, 12:35 PM // 12:35
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#18
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Western Mass
Guild: Passionate Kiss of the cats [Kiss]
Profession: W/N
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/not signed
but I do think they need to fix the henchies AI.
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Jun 05, 2008, 12:49 PM // 12:49
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#19
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Furnace Stoker
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Quote:
Originally Posted by Aldric
Leave the Henchs as they are , for those without the campaigns to have hero's.
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The henchmen from Prophecies would become prophecies heroes. Same for factions.
All henchmen to be deleted, just allow them all to be used as heroes (and 7 usable ofc).
Last edited by bhavv; Jun 05, 2008 at 12:57 PM // 12:57..
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Jun 05, 2008, 01:26 PM // 13:26
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#20
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by bhavv
Make all of the henchmen heroes, delete henchmen, allow 7 heroes.
/Signed.
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........../signed
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